These kinetic sculptures are based on geometric progressions and geometric fractals. The mechanisms make use of lazer-cut parts, which are essential for creating many scaled copies of gears and links. The inspiration for these mechanisms came from playing around with array modifiers in blender, and a combined interest in geometric fractals and the presence of scaling geometry in nature. In nature there are many instances of geometry and dynamics which can be closely modeled with logarithmic spirals (also called equiangular spirals). Examples include the spiral form of sea shells, mammal teeth and claws, horns, plant organ arrangement (also called phyllotaxis) and certain classes of galaxies. The path of flying creatures such as birds of prey and small insects is sometimes roughly logarithmic. I find the mathematical simplicity of the logarithmic spiral and the geometric progression charming. The fact that they are so nicely coupled with various natural growth phenomena is at once complex and simple, and extremely fascinating.
Blender is a 3D modeling program which happens to have a built in tool that can let one fiddle about with geometric fractals. After noticing the interesting motions produced by rotating, translating and scaling fractal arrays I set out (and continue to explore) the various kinetic relationships that are possible between elements in fractal or fractal-like sets.